For this principle I choose Craigslist as an example because it depicts the use of spatial information to divide items into categories so the user can navigate to a desired destination. Reply to this
I focus on Three Dimensional Projection using this picture of a flat poster of a digital house in a neighborhood which is taken visually as 3D. Reply to this
For Dimensional perception preferences, I used 2 pixie sticks that I got for Easter to create oblique lines. These are two lines that are neither parallel nor perpendicular. Reply to this
i feel like i would walk face first into this thing. And I'm sure most of the people on the street do too. The strong 3d feel of the chalk drawn image stands out more than the quality of the picture itself were this a painting in a museum it would go unnoticed, but on a sidewalk it becomes famous, go figure. Reply to this
4/20/2010 1:13 AM
Sergio wrote:
Three Dimensional Projection.- I've posted a toy car made with the program Maya in its 3D virtual world. Its a 3D world seen through a limited screen.
4/24/2010 10:20 AM
Hayat Elashi wrote:
I did my example on navigation visibility. Navigation visibility is the process of using environmental details to make a map that can allow one to find his/her destination. I took a picture of the UTD map of the campus.
This DVD cover for Transformers: Revenge of the Fallen includes a few elements of three-dimensional projection. The transformer's leg is overlapping the pyramid, showing foreground and background. The Pyramid is also blurred and smaller, making it seem further away.
A super-quick sketch I did of a village for a project in my pre-production class.
Anyway, it's self explanatory I think. Flat image, shows depth. You could effectively model this in a 3D environment and not lose the original concept. Reply to this
I had to do some figure-ground reversal work for my 2D design class. These are a few of the designs that I came up with. The relationship between the figure and the ground is unstable, so the eye has a hard time focusing on the elements. This creates a more interesting design because the viewer is taking an active role in figuring out what the figure and ground elements are. Reply to this
4/26/2010 8:36 PMWilliam Lanier wrote:
I focused on augmented reality as seen in this Green Mountain Energy thing I received in the mail about a year ago.
Orientation sensitivity states that near vertical or horizontal lines are more easily perceived. However, sometimes purposely oblique or curved lines are utilized to throw the viewer off for wonder or art. The C5 building is one example. Reply to this
I chose to display 3D projection with the pixar movie, astroboy. The artists make him look 3D with the use of shading to make him look more realistic, overlapping, and size. Reply to this
I chose this poster of Magna Carta because it has many figures, layered behind one another to show depth and that they are behind the previous person. I also chose it because it gives the figures a good background against which to stand. It is clear without being overpowering because it uses dull colors and while clear, doesn't offer a lot of detail. This makes the character (figures) stand out against the background and appear closer to you than the tree behind them. Reply to this
I chose the cover of Mass Effect 2, a video game for the Xbox 360. The cover uses overlapping with both the characters and objects to show depth. The background is also at a perspective view making it appear smaller as you continue looking up towards the top of the image. Reply to this
5/3/2010 11:26 AM
Meagan Buchanan wrote:
I find it interesting all the mental mapping that goes on. I never realized that most of my interactions all day are due to the fact of the action I associate with different objects. These condiment squeeze bottles are a great example. Using prior mental models of shape and color, the user intuitively knows which one is ketchup, mustard & mayo.
5/3/2010 1:55 PM
Brandon yorke wrote:
I chose what i view as a good attempt at making people look like they were further away using overlapping and foreshortening that kinda falls a little short so i thought it would be interesting to share.
Another example of figure-ground relationship. The eye tends to separate figures in the foreground from the ground that continues into the background. The people below the horizon are immediately noticed and are perceived as close to the viewer. Reply to this
5/3/2010 4:58 PMMichael Nelson wrote:
This is a picture of the character Lightning from Final Fantasy XIII. I think of 3D perceptional images when it comes to games Square Enix is the company that does it best by making all of their characters look as much like a real person all the way down to the skin graphing. Reply to this
I choose this depiction of a GPS map to illustrate the use of Wayfinding. Even though there are many more details in actuality the GPS uses a minimal amount of lines and landmarks to give you the sense of the chosen space. Reply to this
5/3/2010 8:41 PM
Landon Curtis wrote:
I chose a picture of the video game Madden 09. It, like most games, uses 3d projection to create a feeling of 3d on 2d surface.
5/3/2010 10:42 PM
Farah ABughazaleh wrote:
The example i have for dimensional perception preference is 3D projection. The image is a 3 pt perspective drawing. With the use of angles, lines and shading, its seems to be 3D even tho it is a flat image.
5/4/2010 9:32 AM
Melissa Woodring wrote: http://www.flickr.com/photos/46555993@N04/4578705798/ I chose to focus on the three dimensional projection aspect. The Harry Potter dvd case shows an example of it as you tilt the case in certain directions back and forth, it gives you a different picture, making the interposition, size, elevation, and atmospheric perspective all stand out and play their own role of making it seem three dimenstional. Reply to this
5/4/2010 1:02 PM
Dallas Chavis wrote:
I used UTD's campus map as a good example for Wayfinding. It demonstrates orientation by letting the user know what landmarks or locations are near other relative locations. The campus map gives only a few routes to move along in order to get to a specific destination. The map also has route monitoring that keeps users informed on where their route is going. The map has destination recognition where destinations are clearly defined for the user.
This example demonstrates directing the eye to what's important, the book title. It's the first thing that people notice on the cover and lets them know that they have the right book. Reply to this
http://www.flickr.com/photos/design07/4521813042/
For this principle I choose Craigslist as an example because it depicts the use of spatial information to divide items into categories so the user can navigate to a desired destination.
Reply to this
http://www.flickr.com/photos/46777643@N07/4525228286/
I focus on Three Dimensional Projection using this picture of a flat poster of a digital house in a neighborhood which is taken visually as 3D.
Reply to this
http://www.flickr.com/photos/46559235@N06/4528720270/
For Dimensional perception preferences, I used 2 pixie sticks that I got for Easter to create oblique lines. These are two lines that are neither parallel nor perpendicular.
Reply to this
http://www.flickr.com/photos/46646377@N04/4534633701/
i feel like i would walk face first into this thing. And I'm sure most of the people on the street do too. The strong 3d feel of the chalk drawn image stands out more than the quality of the picture itself were this a painting in a museum it would go unnoticed, but on a sidewalk it becomes famous, go figure.
Reply to this
Three Dimensional Projection.-
I've posted a toy car made with the program Maya in its 3D virtual world. Its a 3D world seen through a limited screen.
http://www.flickr.com/photos/46499124@N05/4536760953/
Reply to this
I did my example on navigation visibility. Navigation visibility is the process of using environmental details to make a map that can allow one to find his/her destination. I took a picture of the UTD map of the campus.
http://www.flickr.com/photos/hayootie-21/4543879488/
Reply to this
Three-Dimensional Projection:
This DVD cover for Transformers: Revenge of the Fallen includes a few elements of three-dimensional projection. The transformer's leg is overlapping the pyramid, showing foreground and background. The Pyramid is also blurred and smaller, making it seem further away.
http://www.flickr.com/photos/coreyleelarson/4552751366/
Reply to this
http://www.flickr.com/photos/49702219@N08/4555483122/
A super-quick sketch I did of a village for a project in my pre-production class.
Anyway, it's self explanatory I think. Flat image, shows depth. You could effectively model this in a 3D environment and not lose the original concept.
Reply to this
http://www.flickr.com/photos/49582368@N04/4554817287/
I had to do some figure-ground reversal work for my 2D design class. These are a few of the designs that I came up with. The relationship between the figure and the ground is unstable, so the eye has a hard time focusing on the elements. This creates a more interesting design because the viewer is taking an active role in figuring out what the figure and ground elements are.
Reply to this
I focused on augmented reality as seen in this Green Mountain Energy thing I received in the mail about a year ago.
Still cool.
http://www.flickr.com/photos/46443572@N06/4556764490/
Reply to this
http://www.flickr.com/photos/undivision/4562045282/in/photostream/
Orientation sensitivity states that near vertical or horizontal lines are more easily perceived. However, sometimes purposely oblique or curved lines are utilized to throw the viewer off for wonder or art. The C5 building is one example.
Reply to this
http://www.flickr.com/photos/xox4becca/4568846916/in/photostream/
I chose to display 3D projection with the pixar movie, astroboy. The artists make him look 3D with the use of shading to make him look more realistic, overlapping, and size.
Reply to this
http://www.flickr.com/photos/49148398@N07/4569717334/
I chose this poster of Magna Carta because it has many figures, layered behind one another to show depth and that they are behind the previous person. I also chose it because it gives the figures a good background against which to stand. It is clear without being overpowering because it uses dull colors and while clear, doesn't offer a lot of detail. This makes the character (figures) stand out against the background and appear closer to you than the tree behind them.
Reply to this
http://www.flickr.com/photos/48714562@N05/4569943847/
I chose the cover of Mass Effect 2, a video game for the Xbox 360. The cover uses overlapping with both the characters and objects to show depth. The background is also at a perspective view making it appear smaller as you continue looking up towards the top of the image.
Reply to this
I find it interesting all the mental mapping that goes on. I never realized that most of my interactions all day are due to the fact of the action I associate with different objects. These condiment squeeze bottles are a great example. Using prior mental models of shape and color, the user intuitively knows which one is ketchup, mustard & mayo.
http://www.flickr.com/photos/meaganb/4574938843/
Reply to this
I chose what i view as a good attempt at making people look like they were further away using overlapping and foreshortening that kinda falls a little short so i thought it would be interesting to share.
http://www.flickr.com/photos/48646978@N04/4576068212/
Reply to this
http://www.flickr.com/photos/49522860@N02/4574253338/
Already used that, but I think is a good example of 3 dimensional space in 2d format and also the figure-ground relationship.
http://www.flickr.com/photos/49522860@N02/4575569927/
Another example of figure-ground relationship. The eye tends to separate figures in the foreground from the ground that continues into the background. The people below the horizon are immediately noticed and are perceived as close to the viewer.
Reply to this
This is a picture of the character Lightning from Final Fantasy XIII. I think of 3D perceptional images when it comes to games Square Enix is the company that does it best by making all of their characters look as much like a real person all the way down to the skin graphing.
Reply to this
http://www.flickr.com/photos/mandyland64/4576904150/
I choose this depiction of a GPS map to illustrate the use of Wayfinding. Even though there are many more details in actuality the GPS uses a minimal amount of lines and landmarks to give you the sense of the chosen space.
Reply to this
Figure Ground Relationship- Directing the eye to what’s important
I chose Google Homepage. Your eye goes straight to the search bar. It's not cluttered and it's very accessible.
http://www.flickr.com/photos/oliviamyles/4565999938/
Reply to this
I chose a picture of the video game Madden 09. It, like most games, uses 3d projection to create a feeling of 3d on 2d surface.
http://www.flickr.com/photos/49684317@N05/4576510691/
Reply to this
The example i have for dimensional perception preference is 3D projection. The image is a 3 pt perspective drawing. With the use of angles, lines and shading, its seems to be 3D even tho it is a flat image.
http://www.flickr.com/photos/farahnator/4577414244/
Reply to this
http://www.flickr.com/photos/46555993@N04/4578705798/
I chose to focus on the three dimensional projection aspect. The Harry Potter dvd case shows an example of it as you tilt the case in certain directions back and forth, it gives you a different picture, making the interposition, size, elevation, and atmospheric perspective all stand out and play their own role of making it seem three dimenstional.
Reply to this
I used UTD's campus map as a good example for Wayfinding. It demonstrates orientation by letting the user know what landmarks or locations are near other relative locations. The campus map gives only a few routes to move along in order to get to a specific destination. The map also has route monitoring that keeps users informed on where their route is going. The map has destination recognition where destinations are clearly defined for the user.
http://www.flickr.com/photos/46704995@N02/
Reply to this
I chose this picture of Homer Simpson in 3d because it utilizes a grid to emphasize the 3 dimensions.
http://www.flickr.com/photos/47265263@N06/4580225320/
Reply to this
http://www.flickr.com/photos/49882792@N03/4579638139/
This example demonstrates directing the eye to what's important, the book title. It's the first thing that people notice on the cover and lets them know that they have the right book.
Reply to this