I chose the Rockstar Video games Logo as an example of the mnemonic device principle. The logo stands out because of the use of contrasting colors that call your attention to the R (the first letter of the company's name) and the star. By doing so video gamers will have an easier time remembering the video games company by relating the initial letter and the graphic. Reply to this
This is an example of the Von Restorff effect. Most of the logos on this poster are similar size, are plain white, and fit in a square or rectangle for the most part. However, the nVidia logo is about 3 times as big, is circular, and includes black and green in its colors, all insuring that it is the logo out of the list you will most likely remember. Reply to this
reading one thing and seeing a handle clearly meant for pulling boggles the mind and is confusing. common sense tells me to do one thing while the door tells me to the do the opposite, it's important to keep this in mind when designing. Reply to this
4/25/2010 5:31 PMCorey Larson wrote:
I chose the Apple logo because it is a perfect example of Mnemonic Device. Most anybody who sees this logo will automatically associate the product it is on with the company, Apple. The logo is brilliantly displayed on all of the company's products so that nobody is left asking, "What kind of laptop is that?" Instead, they take one look at the laptop and say "Oh, he has a Mac(made by Apple)."
Mnemonic Device. No words are necessary for this easily recognizable logo. It's simple and graphical, but it shows the company's name without saying anything: Shell. Reply to this
The Playstation controllers are always the same, they look good, they're simple, and easy to use. It's hard to mistake its use for something it's not meant for. It's buttons are clearly labeled with the Playstation brand. I guess Affordance is pretty good terminology for this. Reply to this
This jukebox in the student union employs the von Restorff effect with a difference in context. It attracts and keeps attention because it noticeably stands out from the environment in both its flashing lights and anachronistic build. Too bad it carries so many shabby songs. Reply to this
4/30/2010 6:20 PMHayat Elashi wrote:
An example of this is Green Giant. Its logo or the picture of their company is a green giant. This makes it easy to remember the name of the product. Reply to this
For this I took a picture of a pipe that sticks out of the ground that I pass all the time when walking to and from the Student Union. I chose this to demonstrate the von Restorff effect. It does so because you are more likely to remember this large green pipe sticking out of the ground than you are to remember the tree that you can see in the background. This is because trees in the ground are normal, whereas pipes in the ground are not. Reply to this
I think sports logos are a good exaple of the Mnemonic device principle. The majority of football fans would be able to recall the name of the team by just simply looking at the logo. Reply to this
I focus on Threat Detection with the photograph I took of this tiger. The striking take of this concept is the emotional response of the viewer recognizing the danger a tiger can bring. Reply to this
5/3/2010 11:58 AM
Meagan Buchanan wrote:
I have learned a zillion mnemonic devices since elementary school to help me memorize different lessons. The first one I remember is ROYGBIV which I use daily at work. In Spanish class I also learned "Princess Di has seventeen ponies in her saloon" which helps you remember the irregular commands: di, haz, se, ven, ten, pon.
I chose a picture of a stack of rainbow paper, although the picture is not displaying the mnemonic device, it represents a rainbow, which we remember the names of the color through the mnemonic device, Roy G Biv (red,orange, yellow, green, blue, indigo, violet). Reply to this
An example of a mnemonic device. Ice Monster is a little shop in Taiwan that is famous for selling shaved ice with fruit on it. A special kind of Taiwanese desert. It's a catchy/cutesy little phrase that makes the shop easy to remember, which is an example of keyword mnemonic device. The store has nothing to do with monsters, but people are able to draw the connection with ice to the desert and the monster makes it interesting to remember. Even the logo is interesting and not something you'd expect from a desert shop. Something radically different, which makes it an example of the Von Restorff effect. Reply to this
5/3/2010 6:07 PMMichael Nelson wrote:
This pictures is made up of many different kinds of smiley faces with some of them being angry or unhappy making them more noticeable than the other faces in the image. Reply to this
5/3/2010 6:23 PM
Brandon yorke wrote:
I chose a picture of this wooden dragon that i think still sets off my threat detection even though it isnt real. When i look at the ferocity on its face and the deadness of the eyes it still looks kind of dangerous for a second. http://www.flickr.com/photos/48646978@N04/4576187177/ Reply to this
5/3/2010 7:34 PMWilliam Lanier wrote:
one of my all time favorite mnemonic devices is the one describing the 7 plagues of Egypt.
in all honesty - this is the most bizarre one i could find - its brilliant...and is a wonderful example of psychology and aesthetics using the mnemonic device.
5/3/2010 9:23 PM
Landon Curtis wrote:
I chose a picture of doom where the player often gets shot and killed. This is a method of operant conditioning and teaches the user that what they have done is wrong.
5/3/2010 9:35 PM
Dallas Chavis wrote:
Most designs have to follow the Hierarchy of Needs to be considered successful. Most people will purchase an item with the expectation that it works first, then they base their purchasing decision on aesthetics.
The picture I took of this fan stops at the Usability level on the Hierarchy of Needs. The fan undoubtedly meets all of the lower levels of the hierarchy. But the fan doesn't allow for a better or new interactive design for the user.
5/3/2010 10:44 PM
Farah ABughazaleh wrote:
My picture demonstrates mnemonic devices. The we learned the directional compass and where each goes is with the saying Never Eat Sour Worms. This works if you go clockwise on the compass
This warning sign on the front my water heater is a blatant warning on the dangers of this device. I noticed that the burned portion of the hand was designed to be red, a vivid depiction of the pain that could be caused if you are not careful. Reply to this
I used this poster I made for a basketball game to represent a mnemomic device. Both the word "wild" and the phrase "defense" are examples. The word "wild" is made out of a wild animal print, to make it stand out more. And the phrase "defense" is made out of a large D and an actual miniature fence. Reply to this
5/4/2010 2:41 PM
Sergio Luis wrote:
Threat Detection. I've decided to take this element a step further than web design and examine a surge protector.
5/4/2010 8:22 PM
Shayne Hart wrote:
My picture demonstrates the use of positive feedback because the wiimote reacts to motion therefore simply by moving it a person can see a reaction on the screen.
5/5/2010 4:45 PM
Erik wrote:
It looks like a gun, feels like a gun, so why not treat it like a gun? Little boys could never mistake a toy gun, so a toy-video-game-gun is natural and fun. That even rhymes a little.
http://www.flickr.com/photos/design07/4526238559/
I chose the Rockstar Video games Logo as an example of the mnemonic device principle. The logo stands out because of the use of contrasting colors that call your attention to the R (the first letter of the company's name) and the star. By doing so video gamers will have an easier time remembering the video games company by relating the initial letter and the graphic.
Reply to this
http://www.flickr.com/photos/46559235@N06/4528155401/
This is an example of the Von Restorff effect. Most of the logos on this poster are similar size, are plain white, and fit in a square or rectangle for the most part. However, the nVidia logo is about 3 times as big, is circular, and includes black and green in its colors, all insuring that it is the logo out of the list you will most likely remember.
Reply to this
http://www.flickr.com/photos/46646377@N04/4535336522/
reading one thing and seeing a handle clearly meant for pulling boggles the mind and is confusing. common sense tells me to do one thing while the door tells me to the do the opposite, it's important to keep this in mind when designing.
Reply to this
I chose the Apple logo because it is a perfect example of Mnemonic Device. Most anybody who sees this logo will automatically associate the product it is on with the company, Apple. The logo is brilliantly displayed on all of the company's products so that nobody is left asking, "What kind of laptop is that?" Instead, they take one look at the laptop and say "Oh, he has a Mac(made by Apple)."
http://www.flickr.com/photos/coreyleelarson/4552216935/
Reply to this
http://www.flickr.com/photos/49582368@N04/4554818021/
Mnemonic Device. No words are necessary for this easily recognizable logo. It's simple and graphical, but it shows the company's name without saying anything: Shell.
Reply to this
http://www.flickr.com/photos/49702219@N08/4554889301/
The Playstation controllers are always the same, they look good, they're simple, and easy to use. It's hard to mistake its use for something it's not meant for. It's buttons are clearly labeled with the Playstation brand. I guess Affordance is pretty good terminology for this.
Reply to this
http://www.flickr.com/photos/undivision/4562159732/
This jukebox in the student union employs the von Restorff effect with a difference in context. It attracts and keeps attention because it noticeably stands out from the environment in both its flashing lights and anachronistic build. Too bad it carries so many shabby songs.
Reply to this
An example of this is Green Giant. Its logo or the picture of their company is a green giant. This makes it easy to remember the name of the product.
Reply to this
http://www.flickr.com/photos/49148398@N07/4569079543/
For this I took a picture of a pipe that sticks out of the ground that I pass all the time when walking to and from the Student Union. I chose this to demonstrate the von Restorff effect. It does so because you are more likely to remember this large green pipe sticking out of the ground than you are to remember the tree that you can see in the background. This is because trees in the ground are normal, whereas pipes in the ground are not.
Reply to this
http://www.flickr.com/photos/48714562@N05/4571712201/
I think sports logos are a good exaple of the Mnemonic device principle. The majority of football fans would be able to recall the name of the team by just simply looking at the logo.
Reply to this
http://www.flickr.com/photos/46777643@N07/4573217834/
I focus on Threat Detection with the photograph I took of this tiger. The striking take of this concept is the emotional response of the viewer recognizing the danger a tiger can bring.
Reply to this
I have learned a zillion mnemonic devices since elementary school to help me memorize different lessons. The first one I remember is ROYGBIV which I use daily at work. In Spanish class I also learned "Princess Di has seventeen ponies in her saloon" which helps you remember the irregular commands: di, haz, se, ven, ten, pon.
http://www.flickr.com/photos/meaganb/4575042437/
Reply to this
http://www.flickr.com/photos/xox4becca/4328839343/
I chose a picture of a stack of rainbow paper, although the picture is not displaying the mnemonic device, it represents a rainbow, which we remember the names of the color through the mnemonic device, Roy G Biv (red,orange, yellow, green, blue, indigo, violet).
Reply to this
http://www.flickr.com/photos/49522860@N02/4575430183/
An example of a mnemonic device. Ice Monster is a little shop in Taiwan that is famous for selling shaved ice with fruit on it. A special kind of Taiwanese desert. It's a catchy/cutesy little phrase that makes the shop easy to remember, which is an example of keyword mnemonic device. The store has nothing to do with monsters, but people are able to draw the connection with ice to the desert and the monster makes it interesting to remember. Even the logo is interesting and not something you'd expect from a desert shop. Something radically different, which makes it an example of the Von Restorff effect.
Reply to this
This pictures is made up of many different kinds of smiley faces with some of them being angry or unhappy making them more noticeable than the other faces in the image.
Reply to this
I chose a picture of this wooden dragon that i think still sets off my threat detection even though it isnt real. When i look at the ferocity on its face and the deadness of the eyes it still looks kind of dangerous for a second.
http://www.flickr.com/photos/48646978@N04/4576187177/
Reply to this
one of my all time favorite mnemonic devices is the one describing the 7 plagues of Egypt.
in all honesty - this is the most bizarre one i could find - its brilliant...and is a wonderful example of psychology and aesthetics using the mnemonic device.
http://www.flickr.com/photos/46443572@N06/4576372009/
Reply to this
An Ad to encourage people to quit smoking by using the Threat Detection
http://www.flickr.com/photos/oliviamyles/4577135220/
Reply to this
I chose a picture of doom where the player often gets shot and killed. This is a method of operant conditioning and teaches the user that what they have done is wrong.
http://www.flickr.com/photos/49684317@N05/4577294146/
Reply to this
Most designs have to follow the Hierarchy of Needs to be considered successful. Most people will purchase an item with the expectation that it works first, then they base their purchasing decision on aesthetics.
The picture I took of this fan stops at the Usability level on the Hierarchy of Needs. The fan undoubtedly meets all of the lower levels of the hierarchy. But the fan doesn't allow for a better or new interactive design for the user.
http://www.flickr.com/photos/46704995@N02/?donelayout=1
Reply to this
My picture demonstrates mnemonic devices. The we learned the directional compass and where each goes is with the saying Never Eat Sour Worms. This works if you go clockwise on the compass
http://www.flickr.com/photos/farahnator/4577466236/
Reply to this
http://www.flickr.com/photos/mandyland64/4576878221/
This warning sign on the front my water heater is a blatant warning on the dangers of this device. I noticed that the burned portion of the hand was designed to be red, a vivid depiction of the pain that could be caused if you are not careful.
Reply to this
http://www.flickr.com/photos/46555993@N04/4578162791/
I used this poster I made for a basketball game to represent a mnemomic device. Both the word "wild" and the phrase "defense" are examples. The word "wild" is made out of a wild animal print, to make it stand out more. And the phrase "defense" is made out of a large D and an actual miniature fence.
Reply to this
Threat Detection. I've decided to take this element a step further than web design and examine a surge protector.
http://www.flickr.com/photos/46499124@N05/4537400830/in/photostream/
Reply to this
My picture demonstrates the use of positive feedback because the wiimote reacts to motion therefore simply by moving it a person can see a reaction on the screen.
http://www.flickr.com/photos/47265263@N06/4579592467/
Reply to this
It looks like a gun, feels like a gun, so why not treat it like a gun? Little boys could never mistake a toy gun, so a toy-video-game-gun is natural and fun. That even rhymes a little.
http://www.flickr.com/photos/21421590@N04/4582689134/
Reply to this